|

PRE-PRODUCTION
JOURNAL

THE CRACK HOUSE
1/20/01
What do you
picture when someone says "crack house?" Is it a
run-down apartment complex on the Lower East Side of New York?
That's an image we're all familiar with from innumerable TV shows.
Or is it a seedy two-family house in St. Louis? Just giving it some thought
makes you realize how subjective the concept is. We all conjure up
a slightly different image in our minds. We're influenced by the
news media when there's a story about a raid on a local drug den. Shows like NYPD Blue and Homicide also create and reinforce
stereotypes about such places and the characters that inhabit
them. But in the end, we all filter the words through our own
visual database.
This
is what's fun about making a film. You get to decide what a crack
house looks like in your world. The EvenHand crack house
probably won't look very much like the one you had pictured in
your head, but it's no less real. That's true if I do my job well,
anyway.
Which
brings me to the point of this. Every film creates an environment
for the characters to inhabit. There's an overall look or, in the
words of Stephen McCabe, a "palette." Stephen was the
production designer on Julian
Po, and he created a splendid palette for
that film. It's not just the job of the production designer,
though. The entire creative team (production designer, costume
designer, location manager, cinematographer, composer and make-up
artist) has to contribute to the process. And for it to work,
there has to be a unified vision. That's where the director comes
in.
EvenHand's
palette will reflect the mood and architecture of San Antonio in
the specific context of the screenplay -- and my own very
subjective interpretation of what I see and read. So, the building
you see pictured above, in my vision of EvenHand, is
undeniably in the palette. And most definitely a crack
house.
-
Joseph Pierson

Next: LET IT BE
Copyright © 2001 Cypress Films, Inc. All rights reserved. |